Introduction
So far I’ve talked about Language and Thought, Emotions and Behavior as well as some goals such as giving the appearance of intelligent individuals living in groups and societies. In order to allow entities to “think” in unique ways – they must have different personalities, skills, goals and memories – there must be a unique data about every agent (at least every agent that the play has come in contact with or who is part of the local group the player is interacting with). In addition, entities must be able to learn, or give the appearance of learning, as well as being given a set of skills and knowledge ahead of time. In order to accomplish this, there must be a single brain or cognitive architecture and the knowledge, personality, experience, memories and so on are data that feeds this architecture. In other words THOUGHT is derived from DATA+ARCHITECTURE. Read the rest of this entry ?
